Shadow Of The Colossus Creator Hints At Movie Involvement, Wants PS3 Ports. Kotaku. Retrieved 2010-05-26.Developed by Bluepoint Games, who assisted in the remastering alongside SCE Japan Studio and its division Team Ico, the bundle provides support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for the PlayStation Network.The two games, while fundamentally different in gameplay and story, are thematically connected, with Shadow of the Colossus considered a spiritual sequel to Ico.
Both games were critically acclaimed on their original release, while the remastered collection itself was praised by reviewers. Ico helps Yorda escape, ultimately discovering that her mother is the Queen that resides in the castle is trying to use Yorda to extend her own life. With his horse Agro, Wander locates each lair and destroys the beasts, slowly being overcome with dark energy, but fueled by the opportunity to reunite with Mono. For the remastering, both games have had a graphical overhaul to allow them to support modern high-definition displays up to 1080p. With the more powerful PlayStation 3, both games feature a fixed frame rate of 30 frames per second; the original PlayStation 2 version of Shadow of the Colossus was noted for pushing the limits of the older console and often suffered from framerate losses. Both games support stereoscopic 3D, taking advantage of the original design of the games with considerations towards depth-of-field viewing, as evidenced by the large landscapes. Both games in the collection support 7.1 surround sound. Specifically, upon completing the game, the player can restart to see the English translations of the mysterious language that Yorda, the player characters companion, uses, and a two-player mode with the second player in control of Yorda. Though there was consideration for inclusion of PlayStation Move motion control support, 9 it was not released with it. There had been strong interest by Fumito Ueda, the project lead for both Ico and Shadow of the Colossus, to prepare such a collection for the Team Ico games. Initially, Ueda was not too excited about porting the games, given that they were designed specifically for the PlayStation 2 hardware. Ueda also noted that such a conversion may be difficult due to the complexities Team Ico had to create to push the technical limits of the PlayStation 2, but felt that it was still possible. As the PlayStation 3 became more popular, and PlayStation 2 consoles became rare, Ueda reconsidered his position on giving players of other consoles the opportunity to play these games. Ueda noted that such a release would depend on Sonys executives. Ueda considered Bluepoint Games real craftsmen in this porting effort, due to their understanding of the fundamentals of Ico and Shadow of the Colossus and passion for the games. Though it was Team Icos idea originally to provide stereoscopic 3D, Ueda praised Bluepoint for their work in fine tuning the 3D effect, taking advantage of the scale and camera provided by the existing games; Ueda stated that the developers made it into something beyond what I imagined. Team Ico considered adding new game content to both games. One example Ueda noted was adding in several colossi that were cut from the PlayStation 2 version of Shadow of the Colossus. Ultimately, Ueda and the team decided not to make any such content-oriented changes or additions, concerned that they might be considered half-baked by players, and instead opted to stay faithful to the base work. Because of the criticism of Ico s original North American cover art, the North American version of the collection used the EuropeanJapanese cover by Ueda. However, bilingual copies from Canada do not include the reversible artwork, they have a blank white interior. Team ICO Remakes Dated for Japan. SPOnG. Retrieved 2011-06-03. Colossal Creation: The Kenji Kaido and Fumito Ueda Interview. Game Informer. Archived from the original on April 27, 2006. IcoShadow of the Colossus: PS2 vs. PS3. Eurogamer. Retrieved 2011-09-10. Two Classic Games Get Facelifts and a PlayStation 3 Release. Wired. Retrieved 2011-09-08. PS3 Ico and Shadow of the Colossus may support Move. VG247. Retrieved 2010-09-19. Ico Shadow of the Colossus PS3 to include bonuses. Videogamer.com. Retrieved 2011-08-01. Fumito Ueda Wants To See ICO and Shadow of the Colossus on PS3. UP.com. Retrieved 2010-05-26. Fumito Ueda Reflects on Ico, Shadow of the Colossus Remakes. UP.com. Retrieved 2011-09-14. Shadow Of The Colossus Creator Hints At Movie Involvement, Wants PS3 Ports. Kotaku. Retrieved 2010-05-26.
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